Classes

Class guide

Only the final evolution of each class is listed, with PvE, PvP and play notes.

15 classes

Grand Master

Caster

The final wizard path for players who like pressure without standing still.

PvE

98%

Wide area clear and safe range for steady farm.

PvP

85%

Strong pressure from distance, best when positioning is clean.

Focus: Late AoE
Style: Controls corridors and punishes grouped targets from range.
Weapon: Ancient Staff

Play notes

Great for clearing packs without standing too close.

Soul Barrier timing matters in harder fights.

Best value comes from range control and calm positioning.

Area damageSiege controlBoss support

Blade Master

Bruiser

The main melee finisher for players who enjoy direct PvP decisions.

PvE

110%

Strong monster damage for resets, bosses and melee farming.

PvP

100%

Direct PvP class that rewards clean engage timing.

Focus: Duel and siege
Style: Looks for clean engages, then ends fights with combo timing.
Weapon: Rune Blade

Play notes

Good choice for players who like fighting up close.

Combo timing is the difference between pressure and wasted damage.

Strong farm once gear and resets start stacking.

BurstChaseMelee control

High Elf

Ranged

A key guild class when survivability and party damage matter.

PvE

100%

Stable ranged farm with strong party support value.

PvP

85%

Safer backline PvP with buffs, range and support value.

Focus: Guild support
Style: Holds the backline, keeps buffs moving and chips targets safely.
Weapon: Elven Bow

Play notes

Keeps parties stronger during farm and events.

Safer than most classes when played from the backline.

Best used as support damage rather than pure burst.

Buff uptimeSafetyBoss support

Duel Master

Hybrid

The advanced Gladiator path for players who like flexible PvP.

PvE

104%

Hybrid damage gets a small PvE push for flexible farming.

PvP

90%

Flexible burst and mobility, but still needs clean timing.

Focus: Outplay
Style: Creates burst windows through flexible skill rotation.
Weapon: Dual Blade

Play notes

Can swap between different play styles more easily than most classes.

Burst windows reward players who time skills well.

Good pick for players who do not want one fixed route.

PressureExplosion windowsVersatility

Lord Emperor

Commander

The late command class for Castle Siege, bosses and organized play.

PvE

105%

Good farm pace with strong utility for group play.

PvP

95%

Strong in organized fights without replacing duel classes.

Focus: Siege command
Style: Keeps pressure active while anchoring group fights.
Weapon: Imperial Scepter

Play notes

Great value in guild fights and Castle Siege.

Pet pressure and team utility make it useful even outside pure damage.

Best when the player likes leading the fight instead of chasing alone.

Team fightsZone controlDurability

Dimension Master

Debuffer

The final Summoner path for players who like tactical pressure.

PvE

97%

Calmer PvE pace, built around curses and field control.

PvP

85%

Control-focused PvP with pressure that builds over time.

Focus: Long fights
Style: Controls long fights by reducing enemy value before the kill window.
Weapon: Dimension Tome

Play notes

Weakens enemies so the party can finish fights more safely.

Better in long fights than in quick one-hit trades.

Shines most when teammates protect the setup.

Debuff chainsAnti-frontlineTactical PvP

Fist Master

Brawler

A strong arena and small-fight class when the player keeps contact.

PvE

110%

Strong close-range sustain for fast reset farming.

PvP

100%

Strong close-range PvP when it can stay on target.

Focus: Arena pressure
Style: Chains short engages into heavy damage before targets can reset.
Weapon: Dragon Claw

Play notes

Built for players who like constant pressure.

Needs contact with the target to show its real value.

Very strong once it connects and keeps momentum.

Burst fistsMobilitySustain

Mirage Lancer

Lancer

The sharper Lancer path for players who like decisive entries.

PvE

108%

Strong farming with reach and reliable front-line pressure.

PvP

95%

Good PvP around engage, reach and anti-melee control.

Focus: Precise engage
Style: Finds exposed targets and commits with controlled burst.
Weapon: Phantom Lance

Play notes

Great at starting fights and punishing poor positioning.

Reach makes it safer than many melee picks.

Still needs clean entries instead of rushing every target.

Gap closeExecutionReach

Rune Wizard

Caster

A modern caster with fast spell rhythm and careful PvP tuning.

PvE

100%

Stable PvE with quick spell flow and good control.

PvP

85%

Strong burst windows when the player controls the fight tempo.

Focus: Rune burst
Style: Cycles rune skills quickly and punishes clustered targets.
Weapon: Rune Staff

Play notes

Good for players who like fast spell rhythm.

Works well when enemies are grouped.

Needs spacing because mistakes are punished quickly.

Spell tempoControlSiege pressure

Slayer

Marksman

A ranged physical class for players who enjoy target selection.

PvE

106%

Strong ranged farming with good pickoff value.

PvP

90%

Strong pickoff class that rewards target selection.

Focus: Pickoffs
Style: Looks for exposed targets and ends fights before they spread.
Weapon: Cross Gun

Play notes

Best when choosing targets instead of brawling.

Good ranged pressure for events and small fights.

Needs smart positioning to avoid being caught.

ExecutionPiercing damageRanged burst

Gun Crusher

Marksman

A strong event class with controlled PvP output and good uptime.

PvE

100%

Stable PvE with steady ranged pressure.

PvP

85%

Useful in events and open fights when it can keep distance.

Focus: Steady pressure
Style: Keeps constant ranged pressure while swapping damage types.
Weapon: Crusher Gun

Play notes

Keeps damage moving while staying out of the front line.

Good event class because it can pressure safely.

Best when played patiently instead of forcing risky trades.

SuppressionMixed damageEvent control

Light Wizard

Caster

A fast caster path with quick spells and controlled PvP pressure.

PvE

100%

Stable PvE with quick casts and smooth spell tempo.

PvP

85%

Fast magic pressure that needs space to stay effective.

Focus: Fast casting
Style: Uses quick casts and spacing to keep pressure without being caught.
Weapon: Light Staff

Play notes

Good for players who like quick reactions.

Strong while kiting, weaker when trapped.

Rewards clean rotations and careful spacing.

TempoKiteMagic burst

Lemuria Mage

Caster

A late-game caster with strong burst when properly geared.

PvE

96%

Slightly calmer PvE pace because its late-game damage is high.

PvP

85%

Dangerous burst caster when geared and protected.

Focus: Elemental burst
Style: Builds heavy magic pressure and wins through controlled burst windows.
Weapon: Lemuria Focus

Play notes

Very strong with gear and proper positioning.

Needs room to cast and avoid direct pressure.

Best for players who like late-game burst.

Late burstControlLate gear

Illusion Knight

Assassin

A high-reward class and one of the fastest PvE options on the server.

PvE

112%

Very fast monster damage for aggressive farming.

PvP

100%

Strong PvP when engage timing is clean.

Focus: Burst engage
Style: Enters quickly, bursts the target and resets before the counterplay lands.
Weapon: Illusion Blade

Play notes

High reward when the player enters and leaves at the right time.

Great for aggressive PvE and sharp PvP openings.

Punished hard if it commits without a way out.

Fast PvEEngageOutplay

Alchemist

Utility

A utility class for players who want control and steady value.

PvE

100%

Steady PvE with utility and attrition doing part of the work.

PvP

85%

Utility PvP that wins through setup, sustain and control.

Focus: Attrition
Style: Wins by extending fights, layering effects and setting up teammates.
Weapon: Catalyst

Play notes

Best value comes from setups and longer fights.

Useful for players who like control more than raw burst.

Works well when the party follows up on its pressure.

UtilitySustainSetups