Classes
Class guide
Only the final evolution of each class is listed, with PvE, PvP and play notes.
Grand Master
CasterThe final wizard path for players who like pressure without standing still.
PvE
98%
Wide area clear and safe range for steady farm.
PvP
85%
Strong pressure from distance, best when positioning is clean.
Play notes
Great for clearing packs without standing too close.
Soul Barrier timing matters in harder fights.
Best value comes from range control and calm positioning.
Blade Master
BruiserThe main melee finisher for players who enjoy direct PvP decisions.
PvE
110%
Strong monster damage for resets, bosses and melee farming.
PvP
100%
Direct PvP class that rewards clean engage timing.
Play notes
Good choice for players who like fighting up close.
Combo timing is the difference between pressure and wasted damage.
Strong farm once gear and resets start stacking.
High Elf
RangedA key guild class when survivability and party damage matter.
PvE
100%
Stable ranged farm with strong party support value.
PvP
85%
Safer backline PvP with buffs, range and support value.
Play notes
Keeps parties stronger during farm and events.
Safer than most classes when played from the backline.
Best used as support damage rather than pure burst.
Duel Master
HybridThe advanced Gladiator path for players who like flexible PvP.
PvE
104%
Hybrid damage gets a small PvE push for flexible farming.
PvP
90%
Flexible burst and mobility, but still needs clean timing.
Play notes
Can swap between different play styles more easily than most classes.
Burst windows reward players who time skills well.
Good pick for players who do not want one fixed route.
Lord Emperor
CommanderThe late command class for Castle Siege, bosses and organized play.
PvE
105%
Good farm pace with strong utility for group play.
PvP
95%
Strong in organized fights without replacing duel classes.
Play notes
Great value in guild fights and Castle Siege.
Pet pressure and team utility make it useful even outside pure damage.
Best when the player likes leading the fight instead of chasing alone.
Dimension Master
DebufferThe final Summoner path for players who like tactical pressure.
PvE
97%
Calmer PvE pace, built around curses and field control.
PvP
85%
Control-focused PvP with pressure that builds over time.
Play notes
Weakens enemies so the party can finish fights more safely.
Better in long fights than in quick one-hit trades.
Shines most when teammates protect the setup.
Fist Master
BrawlerA strong arena and small-fight class when the player keeps contact.
PvE
110%
Strong close-range sustain for fast reset farming.
PvP
100%
Strong close-range PvP when it can stay on target.
Play notes
Built for players who like constant pressure.
Needs contact with the target to show its real value.
Very strong once it connects and keeps momentum.
Mirage Lancer
LancerThe sharper Lancer path for players who like decisive entries.
PvE
108%
Strong farming with reach and reliable front-line pressure.
PvP
95%
Good PvP around engage, reach and anti-melee control.
Play notes
Great at starting fights and punishing poor positioning.
Reach makes it safer than many melee picks.
Still needs clean entries instead of rushing every target.
Rune Wizard
CasterA modern caster with fast spell rhythm and careful PvP tuning.
PvE
100%
Stable PvE with quick spell flow and good control.
PvP
85%
Strong burst windows when the player controls the fight tempo.
Play notes
Good for players who like fast spell rhythm.
Works well when enemies are grouped.
Needs spacing because mistakes are punished quickly.
Slayer
MarksmanA ranged physical class for players who enjoy target selection.
PvE
106%
Strong ranged farming with good pickoff value.
PvP
90%
Strong pickoff class that rewards target selection.
Play notes
Best when choosing targets instead of brawling.
Good ranged pressure for events and small fights.
Needs smart positioning to avoid being caught.
Gun Crusher
MarksmanA strong event class with controlled PvP output and good uptime.
PvE
100%
Stable PvE with steady ranged pressure.
PvP
85%
Useful in events and open fights when it can keep distance.
Play notes
Keeps damage moving while staying out of the front line.
Good event class because it can pressure safely.
Best when played patiently instead of forcing risky trades.
Light Wizard
CasterA fast caster path with quick spells and controlled PvP pressure.
PvE
100%
Stable PvE with quick casts and smooth spell tempo.
PvP
85%
Fast magic pressure that needs space to stay effective.
Play notes
Good for players who like quick reactions.
Strong while kiting, weaker when trapped.
Rewards clean rotations and careful spacing.
Lemuria Mage
CasterA late-game caster with strong burst when properly geared.
PvE
96%
Slightly calmer PvE pace because its late-game damage is high.
PvP
85%
Dangerous burst caster when geared and protected.
Play notes
Very strong with gear and proper positioning.
Needs room to cast and avoid direct pressure.
Best for players who like late-game burst.
Illusion Knight
AssassinA high-reward class and one of the fastest PvE options on the server.
PvE
112%
Very fast monster damage for aggressive farming.
PvP
100%
Strong PvP when engage timing is clean.
Play notes
High reward when the player enters and leaves at the right time.
Great for aggressive PvE and sharp PvP openings.
Punished hard if it commits without a way out.
Alchemist
UtilityA utility class for players who want control and steady value.
PvE
100%
Steady PvE with utility and attrition doing part of the work.
PvP
85%
Utility PvP that wins through setup, sustain and control.
Play notes
Best value comes from setups and longer fights.
Useful for players who like control more than raw burst.
Works well when the party follows up on its pressure.