Server
Server details
Main rates, commands, reset rules and active season features.
Version
Season 20 2-3
Server
MuElement
EXP Normal
10x
EXP Master
10x
Item Drop
20%
Zen Drop
20%
Reset
Level 400
Connections
3 per IP
Rates and drops
The main numbers players check before choosing where to farm.
Main commands
Useful commands available in-game.
Reset and progression
How reset and master reset work this season.
Active events
Events available during the current season.
Offline and store
Options for shop, offattack and time away from the keyboard.
Season features
Battle Pass and Journey
What is active in-game and what is planned next.
Journey System
A progression path planned for future season goals.
Battle Pass
Battle Pass is active in-game for the May season.
Farm Maps
Farm maps
Targeted drops, map purpose and practical notes for everyday farm.
Global jewel pool
Monster level 12+ depending on jewel
Everyday farm
Use any efficient spot that your class can hold without downtime.
Jewel of Chaos: monster level 12-150
Jewel of Bless and Soul: monster level 25-150
Jewel of Life and Creation: monster level 46-150
Sign of the Lord
Use the fastest spot your class can hold.
Do not move up if kills slow down too much.
Custom Event Drop
Open event
Daily jewel burst
Lorencia 145/135, range 5, at 20:00 server time.
Jewel of Chaos, Bless, Soul and Life
Box of Kundun +4
Box of Kundun +5
The event drops several jewel waves during its short window.
Arrive early; the event announces five minutes before it starts and runs for three minutes.
Icarus
Monster level 25-150
Wing progression
Farm stable flying spots and keep inventory clear for feather materials.
Loch's Feather
Monarch's Crest
Use Icarus when you need early wing materials.
Good stop for early wing materials before moving into higher maps.
Crywolf
Monster level 97-134
Fenrir materials
Farm dense Crywolf pulls and prioritize uptime over risky rotations.
Splinter of Armor
Bless of Guardian
Claw of Beast
Crywolf is the main stop for Fenrir materials.
Best used by classes that can hold pressure without frequent town trips.
Kanturu 2
Monster level 25-150
Moonstone Pendant
Run Kanturu 2 spots when you specifically need Moonstone Pendant.
Moonstone Pendant
Go here when Moonstone Pendant is the target.
Stay only if your clear speed is better than your usual farm spot.
Kanturu 3
Monster level 69-150
Harmony material
Use Kanturu 3 for Gemstone while your build still clears comfortably.
Gemstone
Use this map when Gemstone is the goal.
A solid mid progression route before the post-master maps.
Barracks
Monster level 25-150
Condor Flame
Hold compact Barracks pulls and avoid overextending into slow kills.
Condor Flame
Good target map when you are farming Condor Flame.
Useful for wing progression and late material farming.
Acheron 1
Monster level 88-150
Elemental materials
Farm Acheron 1 when you need fragments and elemental progression items.
Mithril Fragment
Elixir Fragment
Jewel Combination Frame
Spirit Powder
Acheron is useful for elemental material progress.
Good place to combine normal farm with elemental item progress.
Kardamahal Underground Temple
Late-game route
Late-game enhancement
Go in after your character can farm late-game maps comfortably.
[Bound] Temple Guard Enhancement Stone
Farm this map when your character is ready for late-game pressure.
Rushing it too early is inefficient if kill speed drops.
Post-master map route
850 to 1600 recommended progression
Progression route
Swamp of Darkness > Kubera Mine > Atlans Abyss > Scorched Canyon > Crimson Icarus > Arnil/Ashen/Blaze > Ignis/Blood Tarkan > Kardamahal/Swamp of Doom.
Use the route for EXP and map access first
Farm targeted item drops after kill speed is stable
Move up gradually as your damage becomes stable.
A lower map can outfarm a higher map if kills are too slow.
Entry/event items
Varies by event tier
Event access
Keep event entries stocked so you do not miss Blood Castle, Devil Square, Illusion Temple or dimensional content.
Devil's Eye and Devil's Key
Symbol of Kundun
Old Scroll
Illusion Sorcerer Covenant
Sign of Dimensions
Entry items are part of the general event progression loop.
Save extras on alternate characters so event windows are not wasted.